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Messages - Flemse

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16
Resources / Re: Some custom player sprites of my own
« on: May 23, 2016, 11:30:00 AM »
These are very nice!

17
Editor Discussion / Re: Good/bad ending?
« on: March 22, 2016, 12:23:05 PM »
You assume correct, and we have experienced the same issues. We'd really like to use our own splash screens for the endings.

18
Editor Discussion / Good/bad ending?
« on: March 21, 2016, 09:16:03 PM »
We have been trying to figure out how to add good/bad ending deping on you getting an item or not, but can't figure it out. Anyone know how to add goo/bad ending?

19
We tested in in co-op all the way through, and I'm very happy to say that the music issue is completely gone and no other gameplay issues has erupted.  ;D

20
We found a bug. When using the editor in this new version, the lighting does not appear at all. It is as if it is always turned off(shift + F6).

We'll report further if we find any more issues.

21
I've tested it in singleplayer about half way through the campaign, and it sounds like the issue has been completely fixed. I'll test it in co-op tomorrow. Thank you so very much for the fix, Myran :)

22
Thank you for all your feedback, guys, we appreciate it a lot. For the final release, the mobs in the last dungeon will have a bit less hp, and be a bit more plentyfull. This should make them more fun to battle.

The music bug frustrates us a lot, because it sounds like a complete mess just half way through, and you can't hear all the custom tracks we have added. And like you said Chris, you can't even turn down the music in option when the bug occurs. We've looked through all our music, and we can find no scripting errors, and at this point, we are considering simply removing all the music except a single track. That would bring down the quality and make us sad that we made all those tracks that will now go unused, but it's the only real option we can think of right now.

Do you guys have any other ideas?

23
It has been very useful Chris, thanks a lot for trying it out, and we are very happy that you enjoyed it up until the buggy spikes.

It would be great if you could take a look at the music bug Myran, but I understand that you are busy with SSBD, so we just hope you try to fix it whenever you have the time. I think it would make a lot of people happy :) The problem with the spikes was exactly what you guessed, and they should be working as intended now.

The link in the op has been changed to the new version if you guys would like to try it without the spike bug. You got to see our custom end boss and tell us what you think :D We hope you'll try it out again, and any feedback is appreciated.

24
Thanks for trying it out :) We had that error before, but on the main floor of the sultans dungeon, and we changed them to firetraps to solve it. What exactly do you mean that it has to do with level change? Can you tell me how I can fix it? And finally, did you get the looping music error?

25
Doh, should be fixed now.

We would like to get some feedback before posting it to steam, though, so I hope you'll download here and give it a try.

26
A custom Hammerwatch campaign in 2 acts, featuring a prologue, an epilogue, custom monsters, custom themes, custom mini-boss, traps, secrets, puzzles, a custom boss fight and an 8-bit custom soundtrack by Pantera, Megadeth, Man-o-War and friends.

• Playtime any%: 1½ - 2½ hours.
• Playtime 100%: 2½ - 5 hours.
• Difficulty: Medium to Hard (Extra hard on hard difficulty)
• Recommended players: 2-4

Latest version: Dungeon of Doom 2.2.4

We hope you want to try this new version of Dungeon of Doom we have been working on for some time now.. The campaign is now almost 3 times the original lenght and we have added tons of custom stuff. Don't be shy to tell us what you think :)

We have one huge issue; The music starts to loop over the music from the previous levels at some point. This we can't fix nomatter what we try, but we hope one of the pros here might take a look at it, and tell us what we are doing wrong.

Also, credit goes out to the Pirates Cove and DingoVania crews for letting us use some of their assets, we appreciate it!

Anyway, we hope you enjoy the campaign :)

27
Technical Support / Re: Music begins overlapping
« on: February 08, 2016, 10:40:33 PM »
We tried using the none trick, but nomatter what we do, the music just keep overlapping from certain point on. It's kinda frustrating  :'(

28
Bug Reports / Re: Overlapping Music
« on: February 08, 2016, 10:18:02 PM »
Would be really nice if this could be fixed.

29
Technical Support / Re: Game crashes while starting up
« on: February 04, 2016, 06:30:28 PM »
Both me and a friend has had this problem lately as well. Only thing that works is a re-install.

30
Editor Discussion / Re: editor error?
« on: February 04, 2016, 06:23:54 PM »

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