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Messages - Myran

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31
Bug Reports / Re: Write access for level files requested (Linux)
« on: September 14, 2014, 01:57:21 PM »
Ah, good catch. I'll fix this for the next patch.

32
But you get it on Steam as well if you buy it from our page or Humble Bundle.

33
Bug Reports / Re: Toggle Immortality - Move AI Bug
« on: September 03, 2014, 10:54:55 AM »
Thank you, this should be fixed in the next version

34
Editor Discussion / Re: OpenGameArt Sprites and License Questions
« on: September 01, 2014, 03:07:54 PM »
CC-BY-SA basically means that you can use it as long as you give credits and if you make changes to the sprite you must then also release your modified version under CC-BY-SA.
http://creativecommons.org/licenses/by-sa/3.0/

The most straight forward license is CC0, which means that the author has placed the work in the public domain, so you can use it for anything.
http://creativecommons.org/publicdomain/zero/1.0/

35
Bug Reports / Re: Custom Map crashes on Launch
« on: August 18, 2014, 04:25:28 PM »
Okay, so this is your level.xml file:
Code: [Select]
<levels start="25">
<act name="lvl.act1">
<level id="1" res="levels/TheRoyalCrypts.xml" name="lvl.floor?floor=1" />
</act>
</levels>
Line 1 says to start the campaign at the level with id "25", but the only level you define has id "1". So just change it to:
Code: [Select]
<levels start="1">
<act name="lvl.act1">
<level id="1" res="levels/TheRoyalCrypts.xml" name="lvl.floor?floor=1" />
</act>
</levels>

And I think your map should work.

36
Bug Reports / Re: Custom Map crashes on Launch
« on: August 18, 2014, 12:56:07 AM »
Okay, so from just that I can't know exactly what the problem is, but if you upload the .hwm I can take a look. A guess would be an error with the level.xml file though, so in that file you need a line for every level in your campaign, it also says what level the campaign should start with. Since it crashes right away I'd guess it can't find the starting level.

37
Resources / Re: Help, how i can unpack a level?
« on: August 16, 2014, 01:21:45 AM »
Making a shortcut and changing the target directory like that is one way of doing it, so that should work fine.

38
Technical Support / Re: Urgh, map dissapearing
« on: August 11, 2014, 08:04:15 PM »
Ugh wow, did it run out of memory while actually saving the map? Do you have it in an .hwm file or something? Those can be extracted.

39
The editor works on both Mac and Linux, but you will need to manually install Mono and X11 to run it. All the .exe files run fine through Mono.

40
Editor Discussion / Re: Map unpacker
« on: July 06, 2014, 12:37:17 AM »
Technically they're not even native on Windows so native Linux version would be hard :) but installing mono-complete should be pretty easy with the Linux package management systems. X is a windowing system, unless you know you're using something else (Wayland?) I would guess that you have X.

41
Editor Discussion / Re: Crash when objectevent "hit" on walls
« on: July 05, 2014, 12:11:24 AM »
How are your delays from the on hit trigger? I'd guess you want a delay of 1 to all the check variables so that it increments the variable before it checks (or connect to the checks from the increment instead of from the trigger). Hm, that shouldn't cause a crash though.

42
Hammerwatch Discussion / Re: [Multi] "Browse" menu
« on: July 02, 2014, 03:33:19 PM »
It should auto refresh now when you get in to the menu in version 1.23, does it not work for you?

43
Editor Discussion / Re: Exit area
« on: July 02, 2014, 09:58:02 AM »
How did you place your area? Can you show a screenshot of it in editor with the scripts on?

44
Hammerwatch Discussion / Patch Notes for 1.23 (July 2014)
« on: July 01, 2014, 02:46:04 PM »
Misc:
  • Added priest class
  • Added workshop support
  • Added auto fire
  • Added double lives crutch
  • Added directional marker to minimap to see where other players are
  • Bosses now drop upgrades
  • Certain enemies in act 2 and 4 now drop banners that buff or heal enemies, or drain player mana
  • Replaced glare with bloom
  • Added new particle effects for when enemies die
  • Added timer to statistics screen
  • Fixed crash at the end of hero defense
  • Fixed crash when refreshing server list


Balance:
  • The beginning of the game is now slightly easier
  • Ranger now slowed 50% while shooting
  • Lowered the range of the ranger
  • Paladins heal now only heal players within a small range
  • Increased thief attack speed
  • Increased thief starting health
  • Improved paladin starting shield
  • Increased wizard starting health


Editor features:
  • Added Checkpoint script node for setting spawn points and saving the game
  • Added PlayGibs script node for displaying particle effects
  • AnnounceText script can now show pickup texts
  • Editor can now take large screenshots of an entire level
  • HUD elements can now be shown and hidden from level scripts via the GlobalFlag system
  • DangerAreas can now heal if they have negative damage

45
Technical Support / Re: Crash on startup
« on: June 29, 2014, 05:31:25 PM »
Your graphics card driver seems to crash when compiling one of the shaders. Can you try updating the driver?

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